So it goes in Etrian Odyssey IV, the fourth entry in Atlus' ongoing attempt to answer the question: "How do you make the oldest of old-school role-playing game styles, the first-person dungeon crawler, appeal to a contemporary audience?" With each sequel, the Etrian games have drawn closer to finding a perfect balance between 8-bit grind and contemporary accessibility. The tide of battle turned against us quickly. But then its desperation moves came out, including a maneuver that stunned my party of five warriors, leaving them vulnerable for it to follow up with punishing cross-hooks that knocked multiple targets out of the fight in a single blow. In fact, they took the monster's health to critical with ruthless efficiency. (Japanese version pictured)My guild members held their own for most of the fight. ![]() It made those boxing kangaroos in the old cartoons look like runners-up in a kindergarten slap fight. ![]() A towering behemoth that dwarfed my guild's modest airship, the so-called Bounding Beast possessed a territorial drive matched only by its pugilistic chops. Now, you may laugh, but this was no ordinary kangaroo.
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